Save the GM

Thursday, October 20, 2005

Kicking the Door In: The Raymond Chandler Effect

Raymond Chandler, had this to say about plot creation:
When in doubt, have a man come through the door with a gun in his hand

Countless game designers have explicitly espoused some form of this or another (especially the Feng Shui main book), but it's something that all good gamemasters should also keep in the back of their heads. Sure, the basic statement seems like a cop-out; an easy way to throw monsters and GMCs at your characters until they play right. But if it’s not just a hack writer’s advice on how to be a hack writer, then what is it?

Breaking the door down illustrates a key insight into how to engage your players. If your players won’t go to the story, bring the story to the players. If the PCs need to assault a villain's castle, and they're spending days upon days planning, then feel free to send an infiltration squad down to "bug" the place or to "shake things up a bit." Also, if the PCs totally miss the bus and ignore every single one of your carefully planned hooks, it's quite alright to have the evil sorceror the PCs are supposed to look into send some goons down to pre-emptively rough the PCs up. It makes things personal if the PCs view the villains as caring what the "good guys" are doing.

And the best part is, if you do your job right, no one will know the difference.

Monday, October 17, 2005

Now Hiring: Writers and Ideas

Do you GM? Do you have a unique perspective on how games should be run? Please send me an email detailing your "qualifications".

If you don't write, do you have a GMing problem or idea that you'd like to see expounded upon? Send an email, or comment like mad!

Welcome to Save the GM

Hey there, everyone. While there are countless personal blogs and forums about roleplaying games in general, there is a distinct lack of blogs and forums that focus on the tricks of the GM trade. Articles like "Save My Game" are great, but they rarely step outside of their designated systems and genres.

I'm not saying that all systems are equal under the lord. What I'm saying is that all GMs must face similar problems irregardless of the system. Whether the problem be writer's block, unruly players, setting the mood, or even a reliance on the cliche, the problems are there.

Let's address these problems together, without worrying whether d20 is better than tri-stat.